Desert Wind (Marla's Time-Traveling Sword)

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Desert Wind (Marla's Time-Traveling Sword)

Post  August on Wed Jun 15, 2011 1:22 pm

Below is the information we gathered about the sword from casting a "Legend Lore" Scroll.

HISTORY OF THE SWORD
The general design of Desert Wind suggests that its creator hailed from one of the great, semimythical cities of the southern deserts. In these metropolises, all citizens know powerful magic, and genies walk the streets alongside mortals. The communities are presided over by powerful caliphs and emirs, who rule with iron fists hidden within silken gloves of courtly intrigue and duplicity. Desert Wind was surely designed for such a wealthy noble, for no mere soldier could afford the finery of a blade such as this one. The fact that the sword is functional and beautiful shows that its owner was a discerning warrior, not one who carried a sword only for show. The dual themes of fire and air, reflected in the jeweled inlays and the gold embossing on the blade, hint at a possible supernatural origin for the sword, perhaps tied to the stories of the genies that dwell in the desert cities.

Desert Wind was commissioned by the emir Rashid ben Daoud, a wealthy and powerful merchant
lord of the southern wastes. Rashid built his empire not on such paltry, mundane goods as gold and silver or exotic silks and spices, but on rare and precious spell components and magical artifacts from across the planes. Rashid compensated extraplanar adventurers amply for the retrieval of body parts from exotic outsiders, material from distant planar locales, and other rare sundries for which wizards were willing to pay a high price but unwilling to risk their own necks. Given the nature of his business, it is unsurprising that Rashid made several powerful enemies who would have delighted in the emir’s death by slow torture. Naturally, Rashid hired the finest bodyguards that money could buy and filled his home with enough magical wards and traps to protect an entire lost city. On top of these precautions, in case all his defenses failed and his person was directly threatened, Rashid commissioned the forging of Desert Wind by an efreeti weapon smith called Haqim. With steel mined from
the Elemental Plane of Earth and a forge flame born on the Elemental Plane of Fire, Haqim created a magnificent sword, for which Rashid paid handsomely.

Rashid received his sword, marveling at its razor sharpness, perfect balance, and near weightlessness, but still he feared the coming of his enemies. He then took the sword to a djinni of his acquaintance, a sorcerer named Malaq, to whom Rashid had sold many rare and valuable artifacts. Rashid asked Malaq to lay spells of protection and sureness in battle into the blade. He asked that the weapon defend him from all assault, that it ward against the
presence of those from beyond this world, and that it be able to strike down his enemies, slicing through them as a bird cuts the air with its wings. Malaq took the sword and examined it, and though he saw from its construction that it was the work of the hated efreet, he agreed to the emir’s request. With a coin made from a stone, a song stolen from dirt, and a knife from under the hills Made to defend its wielder from all enemies, Malaq wove his most powerful spells into the sword. The steel practically thrummed with power, scarcely able to contain the sorceries placed upon it. When at last the casting was done, Malaq swore that he had never performed such mighty magic and that Rashid was surely as safe as any man could be, with his protective wards, his capable bodyguards, and his sword crafted and ensorcelled by genies. Rashid took the sword and felt the awesome power singing within it. He paid generously for it.

Though Rashid now possessed the finest sword among all the lords of the desert, this fantastic weapon was also his greatest folly. So much of his fortune had Rashid spent upon Desert Wind that he had no more money with which to pay his adventurers for their discoveries. With no remuneration forthcoming, Rashid’s suppliers turned elsewhere
to sell their goods. With no rare and powerful spell components to trade, Rashid had no money to pay his guards and servants. They all left him. With no servants to maintain them, Rashid’s magical wards faltered and expired and his traps rusted and rotted, becoming useless. Soon, naught stood between Rashid and his enemies. With nothing to hold them at bay, the outsiders from whom Rashid had profited began to close in on him. Desert Wind, once meant to be Rashid’s last line of defense, was now his only protection. Mighty though the sword was, and skilled as Rashid was with a blade, he could not stand alone against his adversaries. He ran. The life of a pauper did not agree with Rashid, however, and he found he was incapable of earning coin to pay for his keep. At long last, he was cornered by agents of the devil prince Glornoth the Maleficent and dragged shrieking into the Nine Hells. Popular tales recount his fate—to be daily torn apart by devils harvesting his flesh, only to be rejuvenated each morning to suffer the same fate again. Of Desert Wind’s fate, no fable speaks.

As for recharging it...

Rite of the Clouds: You are required to climb to the peak of a tall mountain (at least 7,000 feet) with the sword. At the peak, you must light a great fire and burn incense pleasing to the creatures of the air.

And

Rite of the Pauper: You have to correct the mistakes Rashid ben Daoud made in the creation of the sword. This requires you to set aside one-quarter of all monies and valuables you collect for one month, vowing never to spend that sum frivolously. You must then travel to the beggar’s quarter of any large city and donate the moneys to the population.
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August

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Additional Information regarding the sword

Post  Marla on Wed Jun 15, 2011 3:09 pm

1. Can you tell me how my former “beau” got the sword or what were the series events that occurred that led the sword to my character?

Answer: Your pretty sure he stole it from somebody....this bit is irrelevant as that far into the future leaves you little help on where it is now.

2. Given my background I assume I already know what “incense pleasing to the creatures of
the air” is this basically something I can round up from a local shop?

Answer: Acutally no you don't know what that is.
***Therefore anyone in the group that can give insight or suggestions on this, please speak up!
3. Can I put into affect the ¼ rounding currently as this only affects my monies?

Answer: Yes your money and we can say after we figure out your net worth what 1/4 of that would be... though I gotta warn you you are part owner of the boat and some of your magic items are expensive, Not counting the sword of course. You can get that part done in downtime but the incense on the mountain you;ll need help with.

4. So when I have to set aside the ¼ that applies to everything I carry swords etc, and what money I carry. I assumed that bit. But you are saying it also applies to what the group holds as group money or simply the boat holding? Can I buy out of the boat if necessary cuz obviously I don’t want that to be donated as its not completely mine to give up.


Answer: Group funds and boat are included you don't have to give up the boat just the monetary equilvelent
***These are the requirements. Thoughts on how to approach. Also a timeframe as to when we got two shots left I think in the thing so we don’t have to go rushing off to recharge now but its something to keep in mind. Any other questions you would like to pose shoot off to Stone. He is aware I’m letting you guys all know this.
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Edmond's question

Post  Marla on Thu Jun 23, 2011 10:42 am

Hey DM,
Edmond wanted to know if someone is touching me and the sword does that stop in time thing and sends me to whereever I went the last time, does it take the other person with as well? Also, that stop in time thing, does it only happen when I fail the dice roll or is that a kink in the sword that can go off whenever?
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Re: Desert Wind (Marla's Time-Traveling Sword)

Post  Edmond on Thu Jun 23, 2011 11:15 am

oh no, I don't want to see that guy you saw that was all bones and stuff...I wanted to know if when you click it to either stop time or go back in time and someone is touching you, do they go with.
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Edmond

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Re: Desert Wind (Marla's Time-Traveling Sword)

Post  Meryl on Thu Jun 23, 2011 2:26 pm

Edmond wrote:oh no, I don't want to see that guy you saw that was all bones and stuff...I wanted to know if when you click it to either stop time or go back in time and someone is touching you, do they go with.

Chicken Laughing
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Meryl

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Re: Desert Wind (Marla's Time-Traveling Sword)

Post  Stone on Thu Jun 23, 2011 2:38 pm

The only way to test your theory is to use the sword while doing that and you have no idea why the sword time stopped you. farao
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Re: Desert Wind (Marla's Time-Traveling Sword)

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